Baldur's Gate 3 Escape the Nautiloid Ship Before the Crash: Prologue Guide
Baldur's Gate 3 escape the nautiloid ship before the crash is the first challenge; this guide shows you how to do it efficiently.
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A complete Baldur's Gate 3 guide to using the Necromancy of Thay book, including the whisper puzzle, the Tharciate Codex reward, and every class interaction.
So you wanna use the Necromancy of Thay book in Baldur's Gate 3? Congrats, you just found one of Act 1's creepiest optional rewards. This forbidden tome is hiding in the Blighted Village, and it kicks off a puzzle, a saving throw mini-game, and a payoff that doesn't show up until way later in Act 3.
I still remember my first time opening it. My character started hearing whispers, and I honestly couldn't tell if I was about to get a sick spell or a nasty curse. Turns out it's a little of both, depending on how you play it.
Here's the quick version: the book gives you a permanent buff, and if you finish reading it, you eventually unlock the Tharciate Codex, which leads to a free Feat. Let's break down every step.
Before you can use the Necromancy of Thay book, you gotta find it first. It's inside the Blighted Village, in the apothecary's basement.
Quick heads-up: there are also Whispering Depths nearby, but the book itself is in the apothecary basement, not the spider cave. Don't mix those two up like I did on my first run.
Once you've got the book, you can't just read it like a normal item. It's a multi-stage interaction that needs specific items and successful ability checks.
You need three key items to fully unlock the book:
Actually, you only need the Dark Amethyst to start the process. The other "items" are your party members' brains.
That's the core of how to use the Necromancy of Thay book. It isn't a one-and-done thing. You gotta commit.
Not every class handles the book the same way. Here's what changes:
You can also have a companion read it for you. Just put the book in their inventory and have them interact with it. Their saving throws apply.
The Tharciate Codex is the final reward for fully reading the Necromancy of Thay. But here's the catch: you don't get it in Act 1.
Wait, that's not all. The real prize is that the Tharciate Codex unlocks a free Feat for your character. You can choose from a small list, including Resilient or War Caster. This is huge for builds that need an extra feat.
The Necromancy of Thay is a long-term investment. You spend Act 1 and Act 2 carrying a creepy book around, and then in Act 3 you get a free feat. That's better than most quest rewards.
I've watched a lot of people mess this up. Here are the big ones:
One more warning for new players: don't sleep on your saving throw gear before attempting the book. That DC 15 Wisdom save will humble you real quick if your character dumped Wisdom.
Q: Can I read the Necromancy of Thay book with any class? A: Yes, but Wizards get an Arcana check to skip one saving throw. Warlocks with Great Old One get advantage. Everyone else just needs to pass the DC 15 Wisdom saves.
Q: What happens if I destroy the Necromancy of Thay? A: You lose access to the Tharciate Codex and the free feat. You might get some companion approval, but it isn't worth it mechanically.
Q: Do I need to keep the book after reading it? A: Yes. You must have the Necromancy of Thay in your inventory when you reach Act 3 to trigger the Tharciate Codex. Don't sell it.
Q: Is the Tharciate Codex worth the hassle? A: Absolutely. A free feat plus stacking saving throw bonuses is one of the best rewards in the game. Just don't forget where you put the book.
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